Post by Katy133 on Jun 13, 2013 13:13:16 GMT -5
Imagine a game where you play as a wolf-shifter: A being who can change into either a wolf or a human at will. You can hunt as a wolf, fight enemies (from bandits to dragons), go on quests and errands, buy weapons and armor, and talk to the people of the kingdom, the farmers in the outlying villages, and the druids and wolves of the forest. Eventually, you'll gain magical abilites: You'll learn from the winter wolves of the north how to breath out ice attacks, as well as many other things.
But remember: You live in a world where humans in a nearby kingdom hate wolves; you must keep you shape-shifting abilities a secret.
You're the last of your kind... and you must find a way to bring peace between the kingdom and the wolves of the forest.
But remember: You live in a world where humans in a nearby kingdom hate wolves; you must keep you shape-shifting abilities a secret.
You're the last of your kind... and you must find a way to bring peace between the kingdom and the wolves of the forest.
I have this idea of making a (single-player, for Windows) RPG game using RPG Maker VX (see attached images). I know how to program a game using it, and I have some ideas for side quests, but I just don't know what to write for the game's main plotline.
I want the game's theme and story to be interesting and stand out among indie games. I don't just want to write a bland "good-versus-evil" story. I'd like to write something that asks a question that has no real/exact/"correct" answer: The player has to decide what the answer is on their own, by observing the game's story. A good example of RPG games that have done that are Planescape: Torment (in which they posed the question, "What can change the nature of a man?") and Torment: Tides of Numenera ("What is one life worth?").
Would anyone on this forum like to help me come up with something?